

6 record types have a GRUP but no records: CLDC, HAIR, RGDL, SCPT, SCOL, PWAT.Unlike Oblivion, WRLD groups in Skyrim no longer contain ROAD records. However, in the CELL, WRLD and DIAL top groups, each main record can be followed by one or more child groups which contain additional records of a different type. For most top groups, only the matching record types are present. Whether the game engine expects this order is unknown, but it's probably safer to use this order than not.Īll top groups contain records matching their label (e.g., the GMST top group contains GMST records). In Skyrim.esm, the top, or highest level groups are stored in the following order: GMST, KYWD, LCRT, AACT, TXST, GLOB, CLAS, FACT, HDPT, HAIR, EYES, RACE, SOUN, ASPC, MGEF, SCPT, LTEX, ENCH, SPEL, SCRL, ACTI, TACT, ARMO, BOOK, CONT, DOOR, INGR, LIGH, MISC, APPA, STAT, SCOL, MSTT, PWAT, GRAS, TREE, CLDC, FLOR, FURN, WEAP, AMMO, NPC_, LVLN, KEYM, ALCH, IDLM, COBJ, PROJ, HAZD, SLGM, LVLI, WTHR, CLMT, SPGD, RFCT, REGN, NAVI, CELL, WRLD, DIAL, QUST, IDLE, PACK, CSTY, LSCR, LVSP, ANIO, WATR, EFSH, EXPL, DEBR, IMGS, IMAD, FLST, PERK, BPTD, ADDN, AVIF, CAMS, CPTH, VTYP, MATT, IPCT, IPDS, ARMA, ECZN, LCTN, MESG, RGDL, DOBJ, LGTM, MUSC, FSTP, FSTS, SMBN, SMQN, SMEN, DLBR, MUST, DLVW, WOOP, SHOU, EQUP, RELA, SCEN, ASTP, OTFT, ARTO, MATO, MOVT, HAZD, SNDR, DUAL, SNCT, SOPM, COLL, CLFM, REVB Other cell/world-related groups have a wide array of small to large values that are not Form IDs.Interior cells have a value of either 0 or 0xCCCCCCCC.Topic children have single-byte values or 0xCCCCCCCC.All top-level groups have a 0 here, with the exception of CELL, which can have a 1 in some add-ons.The values stored here are significantly different than those used in records and appear to be a 32-bit value rather than two 16-bit values. The high byte is the user id (if any) that currently has the form checked out.The low byte is the user id that last had the form checked out.

Skyrim SE: Bits are used to represent each part, with a two-digit year: 0bYYYYYYYMMMMDDDDD.

To derive the correct values, use the following formulae, where Y is the single-digit year, M is the month number, and HB is the high byte of the value: Lower values can be seen in Skyrim.esm, likely corresponding to older records held over from Oblivion where values of 1-12 represented 2003 (see the Oblivion version of this page for specifics). That value is offset, however, so the range is nominally 13-132, representing dates from January 20x4 through December 20x3.
